22 templates for super characters, each customizable to higher or lower power levels.A guide to character creation, including powers and other abilities, codes of conduct, dual identities, and personal relationships.A history and analysis of the supers genre, its precursors and variations.Focused on drama and characterization, it provides: GURPS Fourth Edition provides the game mechanics and tools for the job, and GURPS Supers is your guide to applying them: a comprehensive playbook to the supers genre and to capturing it in your campaign.
When roleplaying games were invented, supers quickly became one of the most popular genres – and one of the most challenging to do right. Men and women with strange powers gave a visible expression to the reader's sense of wonder, as they protected ordinary mortals from a variety of threats from street crime to world-shattering disasters. 5, under Divine Favor Modifiers, for both Petition and Reaction rolls.The 20th century gave birth to a new genre of fiction: the super-powered adventure. Spell, where it makes clear that once cast, all spells follow the same rules, regardless of Power Source. 67, under Power Investiture as Modified Magery for the exact breakdown. Power, where it makes clear that the power is immanent and not borrowed.
26-27, where the cost is broken down, and there's no mention of Channeled Energy -5% as part of the Power Modifier. See the description of the Divine Modifier in DiF, p. 22, and contrast it with the Bard-Song Power Modifier, that explicity calls for penalties in low mana areas, and the Druidic Power Modifier that explicitly mentions reduction in power and/or penalties to success rolls for Nature Strength. See the description of the Holy Power Modifier, DF1, p. The Divine Favor modifier takes penalties for Low Sanctity, but that's a special rule of the advantage, and does not apply to the miracles themselves (be them in the format of General, Specific or Learned Prayers). Power Investiture spells are different, since Power Investiture IS reskinned Magery and the spells are explicitly magical in nature. The reason being that the power modifier only includes a pact, and no Channeled Energy. I must point out that Holy Might Abilities and Learned Prayers don't suffer penalties from Low Sanctity. You and Mark.Ĭrakkerjakk: I find it hilarious that Pathfinder assumes PCs will simply rush into this and slug away.ĭouglas Cole: Thus far, it's a good assumption. Theodore Briggs: you guys can totally back up to the doorĬrakkerjakk: Doug.
Mark: I already suggested falling back to the corner.Įmily: I think a) staying in rank is good, and b) not keeping ourselves ready to be surrounded by golems would be nice.ĭouglas Cole: Maybe if Dawn flashes her, um, special holding pouch at the crazy ninja, Staver can feather them?ĭouglas Cole: I will happly engage in this, but we're rushing into a standup fight in an unholy area with three people who are susceptible to it, that's also full of vision-blocking screens. I have a feeling wading in to these guys like we normally do might be a bad ideaĭoug: Ted: form an advancing shield wall? Since we're already in ranks? Now, I took this to be a lighthearted joke, but he was making a serious suggestion, turns out.ĭoug : Hrm. Mark: So my experience from playing too much DA2 is that we should all run around the corner and wait for the reinforcements to jump down from the walls. In my (and Mark's) own defense, from the Skype chatlog:Įarly on, as we were bypassing the two statues we KNEW would turn into stone golems with really sharp swords later: This opened into a small corridor, which itself led to a few rooms with doors – one of them magelocked, much to Michel’s unpleasant surprise.įinding little in the rooms we could easily access, we proceeded down the way to throw open the double doors, into a huge chamber that looked like a square room 20’ high, with another square room offset 45 degrees, culiminating in a pyramidal shape above our heads. We retrieved the sword, and then went down another level. Mark: Is this cheating? It feels like cheating. Michel casts Glue and Apportation on the thing, wraps it up tight, and we haul it to the surface. Staver to the rescue with 20 yards of rope. We scrounge around in our stuff, because for a bit, it looks like no one brought rope. but it turns out to be the sword we’ve been looking for all this time, narrowly wedged down the hole. The game starts out with fire shooting out of a well in the center of the room. Players: +Mark Langsdorf , +Theodore Briggs , +Kevin Smyth , +Emily Smirle